fwd.

4 Acts
3 Themes
12 Regions
9+ Ages
winderworks

Choose Your Interface

Three operating systems built for builders. Each is a complete visual language: palette, typography, glyph set, textures, and component styling. No theme affects gameplay. Pick the one that matches your brain.

MAINFRAME
Terminal hacker. The world is a system. You are root.
Net Revenue
$4.2M
◆ ▴ ○ □ ♦ ⬢
ATLAS
Intelligence briefing. Classified strategy. Warm precision.
Net Revenue
$4.2M
⌂ ↗ ⌘ ◉ ƒ ⊕
PRISM
Digital mysticism. Signal from noise. Future-native.
Net Revenue
$4.2M
◆ △ ○ □ ⬣ ⬭

The Four Acts

The game evolves as your vision does. What you manage in the first hour looks nothing like what you manage ten hours in. Transitions are organic, not hard cutoffs.

Act I
The Raise
You have a plan and a dwindling bank account. Take meetings, pitch investors, negotiate term sheets, build relationships. The resources you manage are trust, reputation, time, and runway.
Fundraising Valuation Cap Tables Burn Rate
Act II
The Build
Capital secured. The world map opens. Scout locations, evaluate regions for resources, labor, and tax structure. Buy land. Negotiate with governments. Navigate permits. Hire your first team.
Site Selection Construction Hiring Permits
Act III
The Machine
The factory floor opens. Place machines, conveyors, and storage to create production chains. Optimize throughput, manage logistics between facilities, negotiate with unions, invest in R&D.
Production Supply Chain Logistics R&D
Act IV
The Legacy
Conglomerate leadership. Operate across industries, pursue M&A, consider an IPO. Handle media, lobbying, activist investors, and market downturns. Delegate to key hires. Shape your succession.
M&A Capital Markets Public Perception Dynasty

Choose Your Path

Your archetype determines what you start with. Every player gets a baseline year of living expenses. What else you bring to the table depends on who you are.

Heir
Age 25
Family capital. Recognized name. Full network. Fortune, Reputation, and Connections from day one. The easiest start, but legacy is earned, not inherited.
"Born on third base."
Operator
Age 30
Prior exit. Industry credibility. Pick two of three advantages. You walked away from a sure thing because you saw something bigger. Experienced, not entitled.
"You've done this before."
Outsider
Age 22
No backing. No name. Pick one advantage. No degree, no connections, no fallback. Maximum challenge, maximum satisfaction. Chart your own path.
"Prove them wrong."

Three Depths

A curious nine-year-old and a seasoned strategist can both find their game within the same game. Choose how deep you want to go.

Mogul
Arcade Experience
  • Big strategic decisions
  • Simplified systems
  • Events as choice cards
  • Drag-and-connect factories
  • Best for: First playthrough
CEO
Balanced Depth
  • Meaningful options
  • Guided negotiations
  • Factory assist tools
  • Moderate complexity
  • Best for: Strategy players

Your World

Real countries, real cities, real geography. Place your factory outside Johannesburg, ship to Rotterdam, negotiate with regional governments. Industries are forward-looking, aligned with what Gen Alpha will actually build.

Starter Industries
Clean Energy Sustainable Agriculture Logistics & Delivery
Mid-Game Unlocks
AI & Compute Biotech Space & Aerospace Advanced Manufacturing
Late-Game Unlocks
Critical Minerals Infrastructure Financial Services Media & Entertainment

Campaign Scenarios

Structured scenarios with specific constraints and win conditions, anonymized but inspired by real builders. Complete them to unlock historical notes on who they were based on.

"A visionary bets everything on electric vehicles before the world is ready."
Grid Down
"Prove that anything can be delivered anywhere in two days."
Last Mile
"Breakthrough tech, no money. Build a hardware company from a garage."
The Garage
"Secure the critical mineral supply chain for the AI revolution."
Chips and Chains
"You just lost control of your last company. Prove them wrong. Again."
The Comeback

The Glyph Language

Every theme has its own symbol set. Twelve glyphs encode the core concepts of building your legacy. Switch themes above to see each set transform.